# GetSecondaries()

> Gets all secondary tiles.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.WSA](/engine/6000.6/script-reference/unityengine/wsa.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Tile[] GetSecondaries()
```

### Returns

| Type                                                                | Description               |
| ------------------------------------------------------------------- | ------------------------- |
| [Tile\[\]](/engine/6000.6/script-reference/unityengine/wsa/tile.md) | An array of Tile objects. |

### Remarks

Secondary tile exists if it's pinned to start screen or a request to pin it is not yet complete.
