# SecondaryTileData(string, string)

> Constructor for SecondaryTileData, sets default values for all members.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.WSA](/engine/6000.6/script-reference/unityengine/wsa.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SecondaryTileData(string id, string displayName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Unique identifier for secondary tile.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): A display name for a tile.
