# windMain

> The primary wind force.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.WindModule

```csharp
public float windMain { get; set; }
```

### Remarks

It produces a softly changing wind Pressure.

### Examples

```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var wind = gameObject.AddComponent<WindZone>();
        wind.mode = WindZoneMode.Spherical;
        wind.radius = 10.0f;
        wind.windMain = 3.0f;
        wind.windTurbulence = 0.5f;
        wind.windPulseMagnitude = 2.0f;
        wind.windPulseFrequency = 0.01f;
    }
}
```
