# asymptoteValue

> Force at the asymptote slip (default 0.75f/0.5f).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float asymptoteValue { get; set; }
```
