# steerAngle

> Steering angle in degrees, always around the local y-axis.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.VehiclesModule

```csharp
public float steerAngle { get; set; }
```

### Remarks

At high velocities use only small steer angles; a few degrees should suffice.
