# GetWorldPose(out Vector3, out Quaternion)

> Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.VehiclesModule

## GetWorldPose(Vector3, Quaternion)

```csharp
public void GetWorldPose(out Vector3 pos, out Quaternion quat)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): Position of the wheel in world space.**** (\[Quaternion]\(/engine/6000.6/script-reference/unityengine/quaternion)): Rotation of the wheel in world space.
