# RenderTexture

> Draw video content into a RenderTexture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Video](/engine/6000.6/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
RenderTexture = 2
```

### Remarks

Use this setting to play your video on a 3D surface in your scene. For example, you can use this to show videos on TV/computer screens in your scene. You can display your video on multiple objects that share the same RenderTexture. You can also use this to add post-processing effects and shaders to your video content. If you want to show the video on one object, it might be more efficient to use [VideoRenderMode.MaterialOverride](/engine/6000.6/script-reference/unityengine/video/videorendermode/materialoverride.md) instead. When you use this mode, if the target RenderTexture has the same resolution as the content played by the VideoPlayer, this will enable an internal optimization that saves a texture copy, which skips unnecessary steps and improves performance.
