# targetMaterialRenderer

> Renderer which is targeted when VideoPlayer.renderMode is set to MaterialOverride

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Video](/engine/6000.6/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public Renderer targetMaterialRenderer { get; set; }
```

### Remarks

Setting this to null causes the [VideoPlayer](/engine/6000.6/script-reference/unityengine/video/videoplayer.md) to use the first [Renderer](/engine/6000.6/script-reference/unityengine/renderer.md) of the current [GameObject](/engine/6000.6/script-reference/unityengine/gameobject.md).
