# targetCamera

> Camera component to draw to when VideoPlayer.renderMode is set to either VideoRenderMode.CameraFarPlane or VideoRenderMode.CameraNearPlane.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Video](/engine/6000.6/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public Camera targetCamera { get; set; }
```
