# HasAnySystemAwake()

> Checks if any particle system in the effect is awake.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.6/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public bool HasAnySystemAwake()
```

### Returns

| Type                                                          | Description                                                                                               |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns `true` if at least one of the particle systems of the effect is awake, otherwise returns `false`. |
