# culled

> Use this property to determine if this visual effect is not visible from any Camera. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.6/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public bool culled { get; }
```
