# DelayingBeforeLoop

> If the VFXSpawner is in this state, then it is waiting before it starts a loop.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.VFX](/engine/6000.6/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
DelayingBeforeLoop = 1
```
