# maxDeltaTime

> The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.6/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public static float maxDeltaTime { get; set; }
```

### Remarks

At run-time, [Time.timeScale](/engine/6000.6/script-reference/unityengine/time/timescale.md) affects the `fixedDeltaTime` and `deltaTime` intervals. These values are less than or equal to [VFXManager.maxDeltaTime](/engine/6000.6/script-reference/unityengine/vfx/vfxmanager/maxdeltatime.md).

The `fixedDeltaTime` interval can be an integer multiple of [VFXManager.fixedTimeStep](/engine/6000.6/script-reference/unityengine/vfx/vfxmanager/fixedtimestep.md).
