# VFXCameraXRSettings

> Represents settings that specify how the Visual Effect Graph should handle an XR Camera.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.VFX](/engine/6000.6/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public struct VFXCameraXRSettings
```

## Fields

| Value                                                                                           | Description                                                                                                                                                                                                                                                  |
| ----------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [viewCount](/engine/6000.6/script-reference/unityengine/vfx/vfxcameraxrsettings/viewcount.md)   | The number of views to render in the pass. In Unity, there are different methods of rendering a Camera in XR. For multiple pass rendering, `viewTotal` is 2 and viewCount will be 1. For other XR rendering methods, both `viewTotal` and `viewCount` are 2. |
| [viewOffset](/engine/6000.6/script-reference/unityengine/vfx/vfxcameraxrsettings/viewoffset.md) | Indicates where to start rendering views in this pass. Currently, the Visual Effect Graph uses this for multiple pass XR rendering. In this case, the first pass value is 0 and the second pass is 1. For other XR rendering methods, this is 0.             |
| [viewTotal](/engine/6000.6/script-reference/unityengine/vfx/vfxcameraxrsettings/viewtotal.md)   | The number of views the camera has in total. For a normal Camera, this is 1. For a Camera in XR, this is 2.                                                                                                                                                  |
