# operator ==(Vector3Int, Vector3Int)

> Returns true if the vectors are equal.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator ==(Vector3Int lhs, Vector3Int rhs)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): The first vector to compare.**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): The second vector to compare.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
