# operator /

> Divides a vector by another vector.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## operator /(Vector2, Vector2)

Divides a vector by another vector.

```csharp
public static Vector2 operator /(Vector2 a, Vector2 b)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The vector to divide.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The vector to divide by.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector2](/engine/6000.6/script-reference/unityengine/vector2.md) |             |

### Remarks

Divides each component of `a` by its matching component from `b`.

## operator /(Vector2, float)

Divides a vector by a number.

```csharp
public static Vector2 operator /(Vector2 a, float d)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The vector to divide.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The number to divide by.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector2](/engine/6000.6/script-reference/unityengine/vector2.md) |             |

### Remarks

Divides each component of `a` by a number `d`.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // make the vector twice shorter: prints (0.5,1.0)
        print(new Vector2(1, 2) / 2.0f);
    }
}
```
