# hasEnabledPseudoState

> Returns true if this element matches the:enabled pseudo-class.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public bool hasEnabledPseudoState { get; }
```
