# LargePixelCoverage

> Optimizes rendering of a VisuaElement that covers a large pixel area on screen.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
LargePixelCoverage = 32
```

### Remarks

The renderer will break the batch and render this element using a specialized shader. Breaking a batch decreases CPU performance but the specialized shader achieves better GPU performance. Set this usage hint on large VisualElements that have a significant impact on GPU performance.
