# normal

> Vertex normals. Padded to Vector4 on the GPU (.w zero-filled).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public NativeSlice<Vector3> normal { readonly get; set; }
```
