# Two

> UI Toolkit can bind up to two textures to the shader at once. It uses one dynamic branch to select the appropriate texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Two = 2
```
