# PointerUpEvent()

> Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public PointerUpEvent()
```
