# CanStopManipulation(IPointerEvent)

> Checks whether the PointerEvent is related to this Manipulator.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
protected bool CanStopManipulation(IPointerEvent e)
```

### Parameters

**** (\[IPointerEvent]\(/engine/6000.6/script-reference/unityengine/uielements/ipointerevent)): PointerEvent to validate.

### Returns

| Type                                                          | Description                                                              |
| ------------------------------------------------------------- | ------------------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if PointerEvent uses the current activator button. False otherwise. |
