# localPosition

> Gets the pointer position in the current target's coordinate system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Vector3 localPosition { get; protected set; }
```

### Remarks

The value of this property changes throughout the propagation process for each element receiving the event along the propagation path.

Additional Resources: [\_currentTarget](/engine/6000.6/script-reference/unityengine/uielements/eventbase/currenttarget.md)
