# Ignore

> Prevents this element from being the target of pointer events or from being returned by IPanel.Pick and IPanel.PickAll.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Ignore = 1
```
