# PanelRenderMode

> Determines how a panel is rendered.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public enum PanelRenderMode
```

## Fields

| Value                                                                                                              | Description                                                                                          |
| ------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------- |
| [ScreenSpaceOverlay](/engine/6000.6/script-reference/unityengine/uielements/panelrendermode/screenspaceoverlay.md) | Renders the panel as a 2D overlay on top of the screen, independent of any camera or world geometry. |
| [WorldSpace](/engine/6000.6/script-reference/unityengine/uielements/panelrendermode/worldspace.md)                 | Renders the panel as an object within the 3D world.                                                  |
