# DrawVectorImage

> Draws a VectorImage asset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

## DrawVectorImage(VectorImage, Vector2, Angle, Vector2)

Draws a [VectorImage](/engine/6000.6/script-reference/unityengine/uielements/vectorimage.md) asset.

```csharp
public void DrawVectorImage(VectorImage vectorImage, Vector2 offset, Angle rotationAngle, Vector2 scale)
```

### Parameters

**** (\[VectorImage]\(/engine/6000.6/script-reference/unityengine/uielements/vectorimage)): The vector image to draw.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The position offset where to draw the vector image.**** (\[Angle]\(/engine/6000.6/script-reference/unityengine/uielements/angle)): The rotation of the vector image.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The scale of the vector image

## DrawVectorImage(VectorImage, Vector2, Angle, Vector2, int)

Draws a [VectorImage](/engine/6000.6/script-reference/unityengine/uielements/vectorimage.md) asset and tags the resulting draw with a user-defined identifier surfaced on `DrawData.userData` in mesh modifiers.

```csharp
public void DrawVectorImage(VectorImage vectorImage, Vector2 offset, Angle rotationAngle, Vector2 scale, int userData)
```

### Parameters

**** (\[VectorImage]\(/engine/6000.6/script-reference/unityengine/uielements/vectorimage)): The vector image to draw.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The position offset where to draw the vector image.**** (\[Angle]\(/engine/6000.6/script-reference/unityengine/uielements/angle)): The rotation of the vector image.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The scale of the vector image**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): User-defined identifier surfaced on `DrawData.userData`.
