# deltaTime

> Gets the amount of time that has elapsed since the last recorded change in pointer values, in seconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
float deltaTime { get; }
```
