# InputEvent

> Sends an event when text from a TextField changes.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule
* **Inherits from:** [EventBase\<InputEvent>](/engine/6000.6/script-reference/unityengine/uielements/eventbase1.md)
* **Implements:** [IDisposable](https://learn.microsoft.com/dotnet/api/system.idisposable)

```csharp
public class InputEvent : EventBase<InputEvent>, IDisposable
```

## Constructors

| Constructor                                                                               | Description  |
| ----------------------------------------------------------------------------------------- | ------------ |
| [InputEvent()](/engine/6000.6/script-reference/unityengine/uielements/inputevent/ctor.md) | Constructor. |

## Properties

| Property                                                                                          | Description                         |
| ------------------------------------------------------------------------------------------------- | ----------------------------------- |
| [newData](/engine/6000.6/script-reference/unityengine/uielements/inputevent/newdata.md)           | The new text.                       |
| [previousData](/engine/6000.6/script-reference/unityengine/uielements/inputevent/previousdata.md) | The text before the change occured. |

## Methods

| Method                                                                            | Description                                       |
| --------------------------------------------------------------------------------- | ------------------------------------------------- |
| [Init](/engine/6000.6/script-reference/unityengine/uielements/inputevent/init.md) | Resets the event members to their initial values. |

## Static Methods

| Method                                                                                      | Description                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetPooled](/engine/6000.6/script-reference/unityengine/uielements/inputevent/getpooled.md) | Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use `Dispose()` to release them. |

## Inheritance

**Inherited Members:**

* [EventBase\<InputEvent>.SetCreateFunction(Func\<InputEvent>)](/engine/6000.6/script-reference/unityengine/uielements/eventbase1/setcreatefunction.md)
* [EventBase\<InputEvent>.TypeId()](/engine/6000.6/script-reference/unityengine/uielements/eventbase1/typeid.md)
* [EventBase\<InputEvent>.GetPooled()](/engine/6000.6/script-reference/unityengine/uielements/eventbase1/getpooled.md)
* [EventBase\<InputEvent>.Dispose()](/engine/6000.6/script-reference/unityengine/uielements/eventbase1/dispose.md)
* [EventBase\<InputEvent>.eventTypeId](/engine/6000.6/script-reference/unityengine/uielements/eventbase1/eventtypeid.md)
* [EventBase.RegisterEventType()](/engine/6000.6/script-reference/unityengine/uielements/eventbase/registereventtype.md)
* [EventBase.PreDispatch(IPanel)](/engine/6000.6/script-reference/unityengine/uielements/eventbase/predispatch.md#predispatch\(ipanel\))
* [EventBase.PostDispatch(IPanel)](/engine/6000.6/script-reference/unityengine/uielements/eventbase/postdispatch.md#postdispatch\(ipanel\))
* [EventBase.StopPropagation()](/engine/6000.6/script-reference/unityengine/uielements/eventbase/stoppropagation.md)
* [EventBase.StopImmediatePropagation()](/engine/6000.6/script-reference/unityengine/uielements/eventbase/stopimmediatepropagation.md)
* [EventBase.timestamp](/engine/6000.6/script-reference/unityengine/uielements/eventbase/timestamp.md)
* [EventBase.bubbles](/engine/6000.6/script-reference/unityengine/uielements/eventbase/bubbles.md)
* [EventBase.tricklesDown](/engine/6000.6/script-reference/unityengine/uielements/eventbase/tricklesdown.md)
* [EventBase.ignoreDisabledElements](/engine/6000.6/script-reference/unityengine/uielements/eventbase/ignoredisabledelements.md)
* [EventBase.target](/engine/6000.6/script-reference/unityengine/uielements/eventbase/target.md)
* [EventBase.isPropagationStopped](/engine/6000.6/script-reference/unityengine/uielements/eventbase/ispropagationstopped.md)
* [EventBase.isImmediatePropagationStopped](/engine/6000.6/script-reference/unityengine/uielements/eventbase/isimmediatepropagationstopped.md)
* [EventBase.propagationPhase](/engine/6000.6/script-reference/unityengine/uielements/eventbase/propagationphase.md)
* [EventBase.currentTarget](/engine/6000.6/script-reference/unityengine/uielements/eventbase/currenttarget.md)
* [EventBase.dispatch](/engine/6000.6/script-reference/unityengine/uielements/eventbase/dispatch.md)
* [EventBase.imguiEvent](/engine/6000.6/script-reference/unityengine/uielements/eventbase/imguievent.md)
* [EventBase.originalMousePosition](/engine/6000.6/script-reference/unityengine/uielements/eventbase/originalmouseposition.md)
* [EventBase.pooled](/engine/6000.6/script-reference/unityengine/uielements/eventbase/pooled.md)
