# SetValueWithoutNotify(T)

> Sets the value and, even if different, doesn't notify registers callbacks with a ChangeEvent<T>

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
void SetValueWithoutNotify(T newValue)
```

### Parameters

**** (T): The new value to be set.
