# timestamp

> The time when the event was dispatched, in milliseconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public long timestamp { get; }
```

### Remarks

This value is relative to the start time of the current application.
