# target

> The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public IEventHandler target { get; set; }
```
