# currentTarget

> The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public virtual IEventHandler currentTarget { get; }
```
