# Create<TArg>()

> Creates a EventArg<TArg> containing a unique identifier.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

## Create\<T>()

```csharp
public static EventArg<TArg> Create<TArg>()
```

### Returns

| Type                                                                               | Description                                                                                              |
| ---------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
| [EventArg\<T>](/engine/6000.6/script-reference/unityengine/uielements/eventarg.md) | A valid [EventArg\<TArg>](/engine/6000.6/script-reference/unityengine/uielements/eventarg1.md) instance. |
