# maxAtlasSize

> Specifies the maximum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than or equal to _minAtlasSize.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public int maxAtlasSize { get; set; }
```
