# SetNormal(NativeSlice<Vector3>)

> Replace the Normal extras slice. Vector3 per vertex.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void SetNormal(NativeSlice<Vector3> normal)
```

### Parameters

**** (\[NativeSlice\<Vector3>]\(/engine/6000.6/script-reference/unity/collections/nativeslice1)):&#x20;

### Remarks

See [DrawData.SetUv1](/engine/6000.6/script-reference/unityengine/uielements/drawdata/setuv1.md) for validation rules.
