# bindingPath

> Path of the target property to be bound.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[UxmlAttribute("binding-path")]
[Tooltip("Default method to define a path to a serialized property. Most often used for Editor extensions and inspectors.")]
public string bindingPath { get; set; }
```
