# Mirror

> Repeats the gradient, but mirrors it at every integer boundary, creating a seamless mirrored tiling.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.6/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Mirror = 2
```
