# transform

> The world space transform of the GameObject used for calculating the UVs of the Fill texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.U2D](/engine/6000.6/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public Matrix4x4 transform
```
