# name

> The name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.U2D](/engine/6000.6/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string name { get; set; }
```
