# normal

> The delta normal of the vertex for this blend shape frame.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.U2D](/engine/6000.6/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3 normal
```

### Remarks

Not used by SpriteRenderer. Set to Vector3.zero.
