# wasCanceled

> Specifies if input process was canceled. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Property wasCanceled is deprecated, use status instead.

```csharp
public bool wasCanceled { get; }
```

### Remarks

On Windows Store Apps this property is not supported and will always return false.
