# fixedTime

> The time at which the last MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float fixedTime { get; }
```

### Remarks

This value is updated in fixed increments equal to [Time.fixedDeltaTime](/engine/6000.6/script-reference/unityengine/time/fixeddeltatime.md).

In almost all cases, for greater precision, prefer the double-precision alternative [Time.fixedTimeAsDouble](/engine/6000.6/script-reference/unityengine/time/fixedtimeasdouble.md) over [Time.fixedTime](/engine/6000.6/script-reference/unityengine/time/fixedtime.md).
