BottomLeft
Sorts tiles for rendering starting from the tile with the lowest X and the lowest Y cell positions.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
BottomLeft = 0
Remarks
The TilemapRenderer will iterate through tiles by the next higher X value first before tiles with a higher Y value.