# chunkCullingBounds

> Bounds used for culling of Tilemap chunks.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public Vector3 chunkCullingBounds { get; set; }
```

### Remarks

These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the [TilemapRenderer](/engine/6000.6/script-reference/unityengine/tilemaps/tilemaprenderer.md).
