# SetEditorPreviewColor(Vector3Int, Color)

> Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void SetEditorPreviewColor(Vector3Int position, Color color)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): Position of the editor preview Tile on the [Tilemap](/engine/6000.6/script-reference/unityengine/tilemaps/tilemap.md).**** (\[Color]\(/engine/6000.6/script-reference/unityengine/color)): Color to set the editor preview [Tile](/engine/6000.6/script-reference/unityengine/wsa/tile.md) to at the XYZ coordinate.

### Remarks

The editor preview Tile is used for previewing possible additions to the Tilemap.
