# SetAnimationFrame(Vector3Int, int)

> Sets the current animation frame for a Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void SetAnimationFrame(Vector3Int position, int frame)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): The grid cell position.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The animation frame to set to.

### Remarks

Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles. This will set the animation time of the Tile to the beginning of the animation frame.
