# HasTile(Vector3Int)

> Returns whether there is a Tile at the position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public bool HasTile(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): Position to check.

### Returns

| Type                                                          | Description                                                               |
| ------------------------------------------------------------- | ------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if there is a Tile at the position. Returns false otherwise. |
