# AddTileFlags(Vector3Int, TileFlags)

> Adds the TileFlags onto the Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void AddTileFlags(Vector3Int position, TileFlags flags)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.6/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.6/script-reference/unityengine/tilemaps/tilemap.md).**** (\[TileFlags]\(/engine/6000.6/script-reference/unityengine/tilemaps/tileflags)): [TileFlags](/engine/6000.6/script-reference/unityengine/tilemaps/tileflags.md) to add (with bitwise or) onto the flags provided by [Tile](/engine/6000.6/script-reference/unityengine/wsa/tile.md).[TileBase](/engine/6000.6/script-reference/unityengine/tilemaps/tilebase.md).
