# KeepGameObjectRuntimeOnly

> Keeps the TileBase 's associated GameObject in Play mode when replaced with another TileBase or erased

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
KeepGameObjectRuntimeOnly = 8
```
