# UnscaledTime

> When true, the unscaled time is used to run the Tile Animation. Otherwise, the scaled time is used to run the Tile Animation.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
UnscaledTime = 8
```

### Remarks

This is useful for playing the Tile Animation whilst the game is paused and \[\[Time.timeScale] is set to zero.
